Interactive Home Entertainment
Case studies in interactive home entertainment.
Electronic Arts: Where should it focus live-service attention?
Electronic Arts entered FY2025 with a strong reported booking trend in global football and a different signal from Apex Legends. In FY2024, global football franchise net bookings grew at a high-teens rate, while EA said Apex declines partly offset football strength. Read case
Take-Two and Zynga: Vote for Mobile Scale?
Take-Two Interactive Software has signed an agreement to acquire mobile-game publisher Zynga. The board recommends that Take-Two stockholders approve the share issuance and a charter amendment that increases the company's authorized share capital. The proposals are separate, but both relate to completing the transaction. Read case